a blog about my gaming experience with the Demigod "Oak" and surely some more stuff....
Published on October 26, 2009 By Microstar In Demigod

This is the story of Ground Control 2.

This is not meant to show paralells to Demigod, i just describe how a market life-time of a software product happend.

 

In June 2004 Ground Control 2 was released, it was years ahead its time in terms of strategy, gameplay, controlls, tactics.....

I found myself in the PERFECT game, which attracted the competitive community from all over the world. In the first few month we had thousends of players in three major leagues (Europe, North America, Asia).

 

After a few more month´s cheats appeared (strong cheats like unit multiply, god modes, farsight, etc...)

The ladder got messed up in few weeks, all the clans, pros, communities etc. left the game......

ONLY the hardcore addicted were left....about 300-500 players.

The different leages were combined.

Those players waited for the patch for about 6 MONTH´s.( In the end the pros got that good that they could defeat cheating noobs ) After the patch the game was perfect again...no cheat..all fine (very few exploits)

Because of the hardcoreness of the Game any expererienced player could easylie take on 2 or more noobs....so it was very tough to find balanced games....crying, whining, flaming etc...

BUT  there was never the silly discussion of "premades" like in Demigod. The players grouped up, made clans and got competitive.

I remember players that went through "bootcamp" in few month and then started to own badly.

Anyways...those small community declined as time flew by.....

There was only one thing that kept the game alive for such a long time ....

S M U R F I N G (everybody knows why, and in the end im happy that it was there)

myself had about 60 accounts...i know people who had more than 200 

so we played the same people...our frieds..clanmates...enemies ..over and over again....just with different accounts

It sounds silly, but why do we wait 15+ minutes in games..because they see how good someone is and just dont want to loose...the SECOND option that helped alot was the "Unrank" button. And ranked games were automatically set to standard settings. So...costum settings only in unranked games.

Actually more and more players left the game and the skill level of the remaining players got incredibly high. Which prevented some new players to stay with the game. Only few could take such torture.

 

Finally (and we speak now about 4 years after release) a community of 50 players was left, most of them knew each other for years now and most of them were friends in skype or xfire. So....many arranged games via xfire or skype happened...and it still was fun...

Suddenly the wind of death was recognized...and only few month ago the last servers were set off by Publisher.

R.I.P. GC2

 

The new game Massive Entertainment did "World in Conflict" is state of the Art in terms of Multiplayer features, performance and long time support and development....shame i dont like the silly rushes there...

 

greets da micro

 

p.s. have experienced similar things with games...?

 

 

 

 


Comments (Page 3)
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on Oct 29, 2009

Microstar
Total Annihilation

Hmmm never heard of it

on Oct 30, 2009

It's amazing how hard UT3 has crashed and burned.  I can't even find a single server with more than 3 people playing CTF anymore, or even DM for that matter.  I use to be able to get on and do some incredible 5v5 CTF on Omnicron Dawn/Reflection.  Even with all the free weekends they had for it on Steam, no one bit for the game.  It's sad, considering that in my opinion it's the best unreal tournament yet.

on Oct 30, 2009

morpheas768



Quoting Microstar,
reply 30
Total Annihilation


Hmmm never heard of it

 

You should torrent it sometime (as it is really hard to find real copies of it anymore and I don't think anyone ever bought the rights to it off of Cavedog) if you are a SupCom fan, as it was Chris Taylors 1997(?) masterpiece. I remember when computers could hardly even run that game... he has a nasty habit of pushing hardware alot.

on Oct 30, 2009

Purgespam
It's amazing how hard UT3 has crashed and burned.  I can't even find a single server with more than 3 people playing CTF anymore, or even DM for that matter.  I use to be able to get on and do some incredible 5v5 CTF on Omnicron Dawn/Reflection.  Even with all the free weekends they had for it on Steam, no one bit for the game.  It's sad, considering that in my opinion it's the best unreal tournament yet.

I havent played UT3 for a long time (i think it is somewhere in a dusty shelf) but from what i remember the community was really small. close to non-existent i would say. i think u are better off with UT2004. A lot more people play it, and hey, it is still really fun.

on Oct 30, 2009

morpheas768

Quoting Purgespam, reply 32It's amazing how hard UT3 has crashed and burned.  I can't even find a single server with more than 3 people playing CTF anymore, or even DM for that matter.  I use to be able to get on and do some incredible 5v5 CTF on Omnicron Dawn/Reflection.  Even with all the free weekends they had for it on Steam, no one bit for the game.  It's sad, considering that in my opinion it's the best unreal tournament yet.
I havent played UT3 for a long time (i think it is somewhere in a dusty shelf) but from what i remember the community was really small. close to non-existent i would say. i think u are better off with UT2004. A lot more people play it, and hey, it is still really fun.

 

Yea it was small, but there were almost always CTF servers that had quality games of at least 5v5 for awhile (Flag Junkies was one of them, best server that was up).  Now it's just been beaten dead, no one is ever on, ever.

on Oct 31, 2009

morpheas768

Quoting Microstar, reply 30Total Annihilation
Hmmm never heard of it
TA is more or less the predecessor of Supreme Commander. Many parts of the gameplay of SC come directly from TA. For example the ACU, the way how you create buildings and how the resources work. There are also some differences, some things have been added in SC and some removed. e.g. TA has no experimentals but has more types of construction units (e.g. flying ones).

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