a blog about my gaming experience with the Demigod "Oak" and surely some more stuff....
Published on October 26, 2009 By Microstar In Demigod

This is the story of Ground Control 2.

This is not meant to show paralells to Demigod, i just describe how a market life-time of a software product happend.

 

In June 2004 Ground Control 2 was released, it was years ahead its time in terms of strategy, gameplay, controlls, tactics.....

I found myself in the PERFECT game, which attracted the competitive community from all over the world. In the first few month we had thousends of players in three major leagues (Europe, North America, Asia).

 

After a few more month´s cheats appeared (strong cheats like unit multiply, god modes, farsight, etc...)

The ladder got messed up in few weeks, all the clans, pros, communities etc. left the game......

ONLY the hardcore addicted were left....about 300-500 players.

The different leages were combined.

Those players waited for the patch for about 6 MONTH´s.( In the end the pros got that good that they could defeat cheating noobs ) After the patch the game was perfect again...no cheat..all fine (very few exploits)

Because of the hardcoreness of the Game any expererienced player could easylie take on 2 or more noobs....so it was very tough to find balanced games....crying, whining, flaming etc...

BUT  there was never the silly discussion of "premades" like in Demigod. The players grouped up, made clans and got competitive.

I remember players that went through "bootcamp" in few month and then started to own badly.

Anyways...those small community declined as time flew by.....

There was only one thing that kept the game alive for such a long time ....

S M U R F I N G (everybody knows why, and in the end im happy that it was there)

myself had about 60 accounts...i know people who had more than 200 

so we played the same people...our frieds..clanmates...enemies ..over and over again....just with different accounts

It sounds silly, but why do we wait 15+ minutes in games..because they see how good someone is and just dont want to loose...the SECOND option that helped alot was the "Unrank" button. And ranked games were automatically set to standard settings. So...costum settings only in unranked games.

Actually more and more players left the game and the skill level of the remaining players got incredibly high. Which prevented some new players to stay with the game. Only few could take such torture.

 

Finally (and we speak now about 4 years after release) a community of 50 players was left, most of them knew each other for years now and most of them were friends in skype or xfire. So....many arranged games via xfire or skype happened...and it still was fun...

Suddenly the wind of death was recognized...and only few month ago the last servers were set off by Publisher.

R.I.P. GC2

 

The new game Massive Entertainment did "World in Conflict" is state of the Art in terms of Multiplayer features, performance and long time support and development....shame i dont like the silly rushes there...

 

greets da micro

 

p.s. have experienced similar things with games...?

 

 

 

 


Comments (Page 1)
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on Oct 26, 2009

Supreme Commander

sorta

on Oct 26, 2009

I haven't personally experienced anything like demigod's community/the game's current state.  Thanks for the history lesson on GC2.  Interesting stuff. 

on Oct 26, 2009

pacov
I haven't personally experienced anything like demigod's community/the game's current state.  Thanks for the history lesson on GC2.  Interesting stuff. 

same here.

on Oct 26, 2009

"The new game Massive Entertainment did "World in Conflict" is state of the Art in terms of Multiplayer features, performance and long time support and development....shame i dont like the silly rushes there..."

Silly Rushes What?

I never played GC/2 but I know a few Vet players from it who Ive seen argue on which is the better game, I remember one key troll on the wic forums who'd troll every single thread about how GC2 was better, many facepalms were thrown,

Too bad wic has declined but im not suprised with the poor advertisement they used on release, if ubisoft were in charge from the begining it would of taken off so much more better. From what ive read of your post wic made significant steps forward from GC2, better leaderboards, perfect interface, excellent cw support (excellent support all round).  Wic blended skill and teamwork so perfectly.

Smurfing aswell kept the game alive until they implemented the smurf ban, some of us managed to get a couple of extra accounts but that was a real nail in the coffin. :/

*Heres hoping the rumours of the next massive game turns out to be Wic2"

The Demigod community does remind me of wic, CW crowd vs Public crowd,  Premade crowd vs Puggers. Shrinking and shrinking with individuals holding onto the bitter end.

 

Man now you made me want to play wic,

on Oct 26, 2009

CynicalCharm

The Demigod community does remind me of wic, CW crowd vs Public crowd,  Premade crowd vs Puggers. Shrinking and shrinking with individuals holding onto the bitter end.

WiC rocks, still does.  One of the best games I have played and really damn stable right out of the box.  The debate there between CW and Public crowd is nothing like the debate here.  In WiC, the debate was really about smurfs.  Publics had their own servers and you can hop around all you like.  What ruined WiC's premade community were the smurfs that liked to stomp new clans, which resulted in those clans leaving the competitive scene.  In the end, all you had were the smurfs left.

on Oct 26, 2009

I'm sure most people will disagree, but I thought Command and Conquer 3: Tiberium Wars was a great game. It was ruined for me by issues almost identical to DG. Everyone played the only one map (the one which resourcse were nigh infinite and rushing was easiest, of course), the ladder system was based almost completely on custom games, and there were major connectivity issues.

on Oct 26, 2009

Melric

WiC rocks, still does.  One of the best games I have played and really damn stable right out of the box.  The debate there between CW and Public crowd is nothing like the debate here.  In WiC, the debate was really about smurfs.  Publics had their own servers and you can hop around all you like.  What ruined WiC's premade community were the smurfs that liked to stomp new clans, which resulted in those clans leaving the competitive scene.  In the end, all you had were the smurfs left.

 

Melric your name sounds familiar, and wic does still rock , I really dont think smurfs had that much of an impact but the fact of the matter was that there was no auto matching system in place to prevent dodging, alot of teams needed to play and pratice for some of the major cash tournies, CPL for example.

Some people need to grow thicker skins when dealing with a horrific loss, I took my beatings, I learned from my mistakes and I got better due to them. The same with most of the players I know.

There were a few boon bashing squads and they were frowned upon (cough Face cough), but in the end you could choose your opponents, I always though it was obvious who were the smurfs . Smurfing didn't kill wic.

on Oct 26, 2009

obscenitor
I'm sure most people will disagree, but I thought Command and Conquer 3: Tiberium Wars was a great game. It was ruined for me by issues almost identical to DG. Everyone played the only one map (the one which resourcse were nigh infinite and rushing was easiest, of course), the ladder system was based almost completely on custom games, and there were major connectivity issues.

Command and Conquer 3 makes me cry.

Why isnt there an option to zoom in and out like SupCom or Demigod? Why???

Oh and I know what level your talking about. It really is awful with all that tiberium

on Oct 26, 2009

spamzone noobrage!

lol its a fun map but it should not have been ranked !

on Oct 26, 2009

i havent played WIC or C&C3. but i had played a little of Ground Control 2 and i left as soon as the cheaters started ruining my games.

Very interesting and sad at the same time how this game died but stayed alive until the very end.

Thank you for sharing Microstar

on Oct 26, 2009

p.s. have experienced similar things with games...?


I have... The Game was Empire Earth: The Art of Conquest, an expansion for the game Empire Earth, the expansion was released in: 17 September 2002. 

The Empire Earth community was absolutely amazing, there was a lot of competition and people were generally pretty good to each other. The games consisted of Death Matches (10,000 of each resource) Standard High (~500 of each resource) and what were called "City Builders" (CBs) The first 2 are kinda self explanatory but the City Builders allowed players to play a game, where you built large cities, handled diplomacy with each other, and had massive scale wars. Basically, what you would see in a city builder is a massive build-up of resources, then an all out war between two nations...

 CBs were my favorite type of game to play because it took skill to amass the resources required to fight other nations, because you couldn't just throw away your resources. Everyone was looking to expand their territory, so you HAD to have a reserve army, as well as enough resources to replace your army... This created the perfect balance, massive fights, massive armies, resource management as well as the intelligence to balance them all! 

But perhaps the greatest thing about this game... Was the massive customization... You could choose what units you wanted to specialize in... Infantry, tanks, aircraft, swordsmen, spearmen, religion, battleships, frigates, transports... Anything! And not only that, but there were sub divisions such as Infantry - Sword, Infantry - Ranged, Infantry - Spear... Say you wanted a force of elite Marines... You should put your "Civ Points" into "Infantry - Ranged" With upgrades such as "+10% Range" "+15% Hit points" "+30% speed" and this allowed you to customize your army! You could have fast moving marines, long range marines, or juggernaut marines... Whatever suited your play style... And this customization was applicable for -every- unit in the game... It's just that sort of customization you don't see anymore

Alas, the community slowly started to die off as people didn't want to take the time to learn the game mechanics and fight other people... And although it was still ~150 people strong (The number of people on at any given time was around 150) Sierra shut down their last server (After being bought out by Activision)  

on Oct 26, 2009

_Golgoth_
Command and Conquer 3 makes me cry.

Why isnt there an option to zoom in and out like SupCom or Demigod? Why???

Oh and I know what level your talking about. It really is awful with all that tiberium
Yeah, at that point I hadn't played a game with that feature so it didn't bother me. I absolutely cannot play LoL/HoN now, DG ruined them for me and I wonder if it'll even bug me on starcraft 2.

on Oct 26, 2009

obscenitor

Yeah, at that point I hadn't played a game with that feature so it didn't bother me. I absolutely cannot play LoL/HoN now, DG ruined them for me and I wonder if it'll even bug me on starcraft 2.

Oh please lord let them have a zoom function. Ive never played Starcraft but I was going to give the second a shot

That said does Dawn of War have a zoom function like DG and SupCom?

on Oct 26, 2009

That said does Dawn of War have a zoom function like DG and SupCom?

Negative. I love the DoW games but it does take some getting used to when I go back to them after a round of SupCom.

on Oct 26, 2009

_Golgoth_

Quoting obscenitor, reply 12
Yeah, at that point I hadn't played a game with that feature so it didn't bother me. I absolutely cannot play LoL/HoN now, DG ruined them for me and I wonder if it'll even bug me on starcraft 2.



Oh please lord let them have a zoom function. Ive never played Starcraft but I was going to give the second a shot

That said does Dawn of War have a zoom function like DG and SupCom?

DoW I doesn't, but you can zoom out a little bit. You can't see even a quarter of the map though, at the furthest range (well. Not even a tenth of hte map. DoW'smaps are much larger than Demigod's).

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